DW Shufflebotham focused mainly on the visualisation and modeling within the Interior of the Chop Shop as well as the final visualisation and presentation in terms of texturing and rendering. Creating the majority of the flash buttons and making this project interactive Daniel worked closely with Sam to get the renders out the way they saw fit. Adding more and more buttons as time went on, the restraint of time never really took full effect as the team was so strong in terms of communication and trust.
SJ Saunders, the 2D mastermind behind the project and primary concept artist was focused on creating 2D conceptualization of Ray and the Chop Shop in general. With DW Shufflebotham's aid to developing his modeling and texturing skills he continued on to do the majority of texturing within the interior (other than the Vehicle and Character) which he will also be marked upon.
Team Profile
This is the first time SJS and DWS have collaborated on a project. During the project DWS learnt a great deal about Photoshop, layers and 2D work in general from SJS. Meanwhile SJS himself was learning about Maya in terms of texturing, lighting and rendering from DWS. With a very give and take partnership the pair were a perfect match from day one resulting in good communication and trust within one another.
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(take out the bit about communication and trust from my bit as its added in the team profile)
Also e-mails - in case we decide to include them somewhere.
dwshufflebotham@rave.ac.uk
sjsaunders@rave.ac.uk
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