Monday, 16 March 2009

Finished!


Really pleased with the project and it was really cool working with you, cheers matie.

Sunday, 15 March 2009

More Writing...

Sammmmm Please write up in black stylized writing (probably best to keep it all black) ....Also I changed your 2nd focus... would probably be better for you to get marked on Texturing surely as you textured loads!!!! compared to modeling?? buuuuut its up to you :p I've highlighted what I changed in RED..... If you could get it on just one A5 side for the insert would be cool.... if not we can scale :p



Notes from the Authors:
SSaunders:
The main areas I was primarily concerned with was the 2D concept work which provided a consistent style to work with throughout, alongside the texturing of the majority of the piece, inside and out.

DW. Shufflebotham:
My main areas of focus for this project and what I'd like to be graded on are the Visualisation (and modeling), and the final output of the finished piece eg the Rendering and Visualisation and overall atmosphere we have managed to achieve throughout.

To play the Interactive Piece please enter the folder 'Site' and then scroll down to 'FrontPage.html' and from there the computer will use a web browser to do the rest... click away.

Please Note, this Interactive Project will play best on a particular Internet Explorer (Rave computers - not the big screen one though) and the sound is in Sync however on Safrai (Mac) or older versions the sound may differ and be out of time - to sync them would have required a lot more coding which I didn't understand and have time to get my teeth into. DW. S



Sam can you also check its not Front_Page.html.... I Don't think it is but can you check when your typing this up as I'm at work at the moment and won't have a chance to look until 4ish... will change then if you haven't replied :p .... buuuuutttt I Don't want Jared to get confused lol.

Thursday, 12 March 2009

Intro Titles


Let me know what you think. Make sure the spelling is ok also. Cheers mate.

Convertion of Text please Sam

"

DW Shufflebotham focused mainly on the visualisation and modeling within the Interior of the Chop Shop as well as the final visualisation and presentation in terms of texturing and rendering.  Creating the majority of the flash buttons and making this project interactive Daniel worked closely with Sam to get the renders out the way they saw fit.  Adding more and more buttons as time went on, the restraint of time never really took full effect as the team was so strong in terms of communication and trust.

SJ Saunders, the 2D mastermind behind the project and primary concept artist was focused on creating 2D conceptualization of Ray and the Chop Shop in general.  With DW Shufflebotham's aid to developing his modeling and texturing skills he continued on to do the majority of texturing within the interior (other than the Vehicle and Character) which he will also be marked upon.

Team Profile
This is the first time SJS and DWS have collaborated on a project.  During the project DWS learnt a great deal about Photoshop, layers and 2D work in general from SJS.  Meanwhile SJS himself was learning about Maya in terms of texturing, lighting and rendering from DWS.  With a very give and take partnership the pair were a perfect match from day one resulting in good communication and trust within one another.

"

(take out the bit about communication and trust from my bit as its added in the team profile)

Also e-mails - in case we decide to include them somewhere.

dwshufflebotham@rave.ac.uk
sjsaunders@rave.ac.uk

Text Updates

-Resurrect Ray text and audio
-Total Reset
-Continue
-Rewind - arrows/image?

*Jeep concept and screenshot also added to extras page in flash.

Wednesday, 11 March 2009

To do list...

Short post to highlight what needs to be finished by the end of tomorrow.

-Jeep concept image text
-Front page for Flash project
-Ramblers Header, Black for background.
-Tomorrow, Finalise project with audio ready to export to disk.

Sams Post really....

Sam....Edit this post and add all the other bits and bobs to it and delete this bit obviously.

Need Name writing for opening screen -
DW Shufflebotham
SJ Saunders
Ray 'insert surname here' - thinking we could do a little bit of background about him as well eg his backstory - worked alongside the character and go to for customizing your car etc.... voiced by Lewis... all that jazz. Possibly have in the same writing as thoroughout the project - eg chalk board style.
Hope your good buddy!

Monday, 9 March 2009

Lewis Speech for Ray

'Alright mate, how you doing.
What can I do for ya?
Good Choice
Looking PIMP
VERRRY NIIIICE
HOLY SHIT!!! -being robbed
I thought we was mates?!?
Thats all I got!
If thats what you want *shrug*
Should Think SO
Nice GLOW
Sweet

Others - Impatient ...waiting ones
Come on mate....
When ya Ready
See Ya later then buddy'

Also Lewis... we need a kind of getting shot sound... as in... the noise he'd make when he gets shot... eg... EUGH! quick and dramatic but in his tone and voice if ya can.... we'll work with whatever.  Yeah if you could just do a couple of takes of each would be cool.

Thats all for now...Cheers man

Friday, 6 March 2009

Shots left

I THINK this is what we still need to do:

Maya Shots that need work next week:
Car - Neons Blue
Car - Neons Red
Car - Wheels Standard
Car - Wheels Elite
Extras - Transition TO and FROM extras (simple Pan but needs to be done)
Extras - All images within Extras and transitions within Extras - have a think about this one.

Other:
Film your hands and a fake gun (have a look for a fake gun somewhere coz that'll be a sweet touch man and we'll blur it a lil and fit it in :D

Photoshop:
Concept work of jeep
Any other concepts you want to make the film

Sketchbook:
Original Sketches Compile the images (scan them in)

If you think of any thing please add it in - I think I've left somethings out so PLEASE have a think lol cheers.

Todays Notes

Ok Sam.... We are doing well again... but as you probably know theres still more to be done to get this tip top!:

Dans Jobs:
Preview text fly over... different styles.
Build Wheels (just hubs)
Neons (learn how to use it - familiarize ones self with it.
Wads of cash...?
Collect Audio (collect different sound effects for different areas of specific areas eg lock opening on safe... police cars etc. Also keep ear out for any other audio.

Sams Jobs:
2D concept and lots of it.
Collect Audio - Main background sounds (eg audio track with a good beat) also keep an ear out for any other useful audio.

Heres the AE/Flash Notes for the day man - hope you took it all in... I hope I did as well to be honest.

AE - Render 4 flash.
Audio do seperately later on.
File - Export, 730x500
Export image sequence of JPEGS 25fps....Options Med Quality.

Flash NEW FLASH everytime NEW flash
Import to stage start at first frame ALWAYS.  Mod Doc - 730x500 pxls

Export SWF when ready.
Last Frame is Stop...
??On Hit Get URL?? - Not sure about this one... I think thats all we need for now and should get us the majority of the way if we can do all this before we continue!

Thursday, 5 March 2009

Sam

Update again on the post below....sent it off to the Batch render..should work on the render farm. Figured I might as well render it over night if I could :D lol

Good render

Today we got a good render out which I think Sam and I are very happy with.
Sams started to compile them now as well tweaking things as we go. We have rendered the same shot now twice and they both came out great!!! our rendering is going to be Batch Renders as files it appears are lost when my External Hard Drive isn't present (eg Jeep Texture/Character Texture) This means that Sam and I are rendering a LOT a lot at uni without the use of the Farm. It's going well in general. Today I have been playing on flash for the latter part of the day sorting out files and files and files and files. Havn't quite done the extra's buttons yet but I've done everything BUT that so far. Happy with the way its going and think that so far we have completed the required objectives in the brief. Now time to add Sam and Dan's own personal touch :) Interactivity. Hope it works. If it doesn't go ahead I think that we'll just have to hand in a Mov file of which everything is compiled into showing different options. Lots of renders to get through but it's going to be nice when it comes together next week.

I think Sam and I are excited to see whats going to happen tomorrow and are well on target for the deadline!!!! WOOOOP!

Writing/Text needed

Sam, in your special little font if you could do this tonight - it'd be pretty awesome!!!
Car Parts - Missions - Map - Hold Up Ray - Extras - Leave Garage
Neons - Tyres - Body Work - NOS
Standard - Elite - Racing
Blue - Red - White - Green - None
Rob Ray - Let Ray Go -Cap Ray
Back

Cheers buddy

Wednesday, 4 March 2009

We spoke today...

Sam mate, I really can't remember what we spoke about now... not guna lie.  I know I'm supposed to write somethings up here but really can't remember.
Was it the text for the images?? I think it may have been and maybe something else as well.... anyway:
I don't know how many images we have but I know the kind of shots we have - if you follow me.... anyway... this is pretty much a run down of them all so far I think....
LOD Medium = 2500 and we got 2218
LOD Far = 500 and we got 286

These are both excluding the background and the train etc.
Not sure about the Near LOD so leave that one for now.

Theres a close render OF -
The sign and the train passing (blurred)
The Back door with the lights infront of it.
The stack of tyres on the corner with the oil can on it and the wall.

Possibly do some wireframe shots as well? what do you think?

There are two Far LOD images I believe and just one Medium LOD image.
I suppose the titles for them could be like Near LOD - Poly count '*****' and then Medium LOD poly count '****' etc just for the initial shot and then go into the other ones with titles of stuff like you would title your own photos (eg 'Sign outside Ray's' or 'Ray's tagged back door' or 'stack of tyres outside the front') what you think?

And then when it gets to the concept work just have like Ray's Garage concept outside. and inside and office and whatever.....

Was also thinking of taking a couple of screen shots of the jeep and getting that in the album as well.

Also Sam...don't forget Map - if no time scrap this as its not a neccessity!!!

As I'm seeing Jimmy Carr tonight I doubt I'll get anything done but I'm going to stay late tomorrow and get cracking with the animation.

Tomorrow is animating Ray and begin saving different cameras and exporting them so we know the angle of ray and how it moves etc.

Tuesday, 3 March 2009

It'll Be Tough...

If you really wana add more to your plate as your more of the 2D man... but I'll give it a go as well man... If you really want to we can do it.... add a photo album style thing... possibly have a magazine on the floor or something with pages turning each time... ok maybe thats a bit ambtious but that would be SO nice to have there... 3 main buttons.... Customize, Rob and Album... I'd like to create a few pieces myself but I duno how good they'll be considering I'm a very 3D person...obviously.  If my work isn't up 2 scratch by all means it can be cut... as you've got the majority of the skill and the concept work it'll be mainly on you though - if your up for it... we'll add your button ...the SAM button haha.

Cheeky Suggestion

The timetable is cool. Think we can get everything done if we stick to these days. Quick post just to say i thought about the map and looked a few up on google. No success as they are all crappy, and don't leave much space to edit, ie add names and things. So i thought about what you said a while back about including a concept art button instead. Let me know what you think. I'm also thinking about other small details we can include.

Progress Report Again

So we got all of that done and did a couple of quick render tests to check nothing is glitching too much/at all (preferably).  It seems that everything is going ok at the moment however things can change quite drastically in the land of Maya.  Tonight I have to look into sound for my AE project for Gareth and therefore will keep an eye (or ear if you will) for some sound for Ramblers and Ray.  I also would like to look into a little texture of 'Ray' in swirly writing  on his jacket and texture that on.  Think that'll be quite nice.  I know its only a minor thing but minor things make this project :D  Today was fairly productive considering we have got to grips with what we are doing and I think I've finished the layout of the Flash file and therefore just need to lay things over what I've done (buttons upon Buttons) I need to tweak the positioning of them obviously as no cameras have been officially keyed into position however I did mange to get the rough layout positioned correctly.  I stayed later than Sam to finish this however it really was a one man job and I by the end of the day was feeling so Eugh - 9.30 - 6 is a LONG day to be working away in such a manner... I have work tonight and therefore will not be doing too much other than what I've blogged about.  I think lack of sleep may be winning me over sometime soon and I might get ill *or more ill considering Sam was ill last week and I'm feeling a bit dicky now :p*
Anyway... back to the project... Think we are on track.  Really need to get all the animation done and all the shots sent to render this week/early next week.  Jared has allowed us a two day extension which is nice of him. Now have until Monday.  Just gotta keep beavering away at it really.  I am enjoying it.  Special thanks to Alec who aided us in lighting - he really is knowledgable on a few topics like that :D If we have credits he might sneak a name in haha.

Things We still need to remember to do
- Lets not get cocky - not over til its over!!
- Get Animating done and rendered either Batch (preferably) or Farm
- Build the other tyres and Neon lights (possibly at home?)
- Build money - shelf in safe
- Loading Bar
- LOD 2-3 (MUST NOT FORGET - possibly when the other is AEing different shots/compositing)
- Build Radio and place it in scene.
- Compile sound / record if time.
- Map (minor detail)

Thursday and Friday - Animate the shizzle out of Ray
Saturday and Sunday - Loading Bar / Map / FIND SOUNDS!!!!
Monday - FINISH ANIMATION - RENDER RENDER RENDER - Compile
Tuesday and Wednesday - Sound/Composite in Prem/AE
Thursday - LOD 2-3
Friday - LOD 2-3 / tweaking final shots
Monday... Hand in

Sam...I will be staying late on Thursday and Friday night this week and everyday next week but Wednesday and Friday next week as I have work. I'll see you tomorrow where hopefully we'll get Gareth's project done and dusted.
Man love

What we are doing:

Sams Jobs today - YOU DON'T LEAVE til its done!!!
Move barrels for safe.
Texture Uprights
Texture Jack
Duplicate Spray Cans - Make Tube Of Lube...
Start Animating


Dans Jobs today - Lots of things to do!!!
Sort out Safe into file ... correct positioning.
Texture Spade etc on Jeep
Start Animating

:)